fully cooperative
In the group Player interaction.
Everyone is on the same team, against the game itself. You all win together, or you all lose together.
In the group Player interaction.
Everyone is on the same team, against the game itself. You all win together, or you all lose together.
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.
The group decides together when to push for bigger team wins against a shared challenge, like betting on a group dare.
Everyone passes choices around to build a team plan against the game, like sharing puzzle pieces for a group picture.
The team follows suit rules to hit shared trick goals against the deck, like passing secret signals in a group quest.
Players work as a team but can't freely talk about their secret cards, so they give hints to share info without saying it straight.
Everyone sees all cards and plans openly, focusing on smart group choices against the game.
The team fights to stay alive together against tough threats like zombies or disasters.
Players unite on one big goal, like curing diseases or building a wonder.
Players talk a lot to share plans and help everyone win together against the game.
Everyone places workers together to beat a shared challenge like a disaster.
Players pass and play cards from hands to chain combos against the game.
Teammates hide cards while working together to survive threats, creating doubt about who can be trusted even without traitors.
Team risks collective pushes against disasters, banking shared rewards or busting together.
The whole team rolls to move together towards a shared finish.
The team decides together how to spend shared resources.
The team works together to hold areas against the game itself.
The team builds one pattern together.
The team collects sets together.
The team builds one map together towards a shared goal.
The whole team races together to reach the finish before time runs out.
The team scores points together and tries to beat a target.
The team tries to keep everyone in, but there can be no single last one standing.
The team shares one goal, but each player also has a secret aim.
The team tells a story together until it reaches its ending.
The team plays together against luck.
The team faces random events but can plan to soften them.
The team plans together, with some random surprises.
The team solves the game together by planning alone.
The team plays together, but a hidden role means someone is not what they seem.
The team works out a hidden answer together.
Teammates can bluff, which makes trust harder inside the team.
The whole team runs a model of a real system together.
Players play different real groups who all win or lose together.
The whole team manages one shared resource together.
The team plans together for effects that arrive later.
The team agrees and tests rules together.
After play, the team talks about how it worked together.
If everyone wins or loses together, there is no last one standing. Can a game really be both?
Only semi-cooperative or traitor games really combine these two. Which one is your game?
fully cooperative neither supports nor works against the feeling excited.
fully cooperative neither supports nor works against the feeling clever.
fully cooperative neither supports nor works against the feeling silly.
fully cooperative works against the feeling tense.
fully cooperative supports the feeling together.
fully cooperative works against the feeling sneaky.
fully cooperative neither supports nor works against the feeling lucky.
fully cooperative works against the feeling in charge.
fully cooperative neither supports nor works against the feeling surprised.
fully cooperative neither supports nor works against the feeling thoughtful.
fully cooperative neither supports nor works against the feeling fast.
fully cooperative works against the feeling unfair in a fun way.
fully cooperative neither supports nor works against the feeling careful.
fully cooperative neither supports nor works against the feeling daring.
fully cooperative supports the feeling friendly.