trick-taking + fully cooperative
The team follows suit rules to hit shared trick goals against the deck, like passing secret signals in a group quest.
What it brings
- Suit following builds trust in team card plays.
- Shared missions make every trick a team story moment.
What it costs
- One wrong lead can derail the whole mission chain.
- Strict rules limit wild plays for comebacks.
Example games
- The Crew: The Quest for Planet Nine
How the games were checked against BoardGameGeek
- The Crew: The Quest for Planet Nine: confirmed. trick-taking: confirmed (Trick-taking). fully cooperative: confirmed (Cooperative Game).
- Sky Team: false. trick-taking: absent. fully cooperative: confirmed (Cooperative Game).
Games removed after checking
- Sky Team: BoardGameGeek full tags (https://boardgamegeek.com/boardgame/373106): trick-taking absent