set collection
In the group Core mechanic.
You gather groups of matching things — three of one colour, four of one type — to score points. Like collecting stamp sets.
In the group Core mechanic.
You gather groups of matching things — three of one colour, four of one type — to score points. Like collecting stamp sets.
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You gather matching items like colors or types for points, feeling like hunting treasures to complete fun groups.
Secret sets build surprise reveals, but trades force tough reveals of partial hands.
Players pick cards in turns to build matching sets that score big points, denying rivals key combos.
You roll around the board, and each space gives you a card towards a matching set.
You pick cards from a shared row to build matching sets, watching what others collect.
Players bid on cards and collect them into matching sets.
You keep drawing cards to finish a set, but a wrong card can make you lose what you drew.
Holding areas gives you cards or pieces towards a matching set.
Placing workers gets you items to collect into matching sets.
You collect matching items and arrange them in a pattern for extra points.
You hold cards in your hand and choose when to play them into sets.
Cards you win in tricks go into sets that score points.
Players trade cards to finish their own matching sets.
You collect tiles and place them in matching groups to score.
Players race to be first to finish their sets.
Players who cannot finish a set in time are knocked out.
Players collect sets together to hold off a danger.
The group collects sets together to reach one goal.
Each player secretly collects a different set.
Completing sets unlocks parts of a story.
Everyone collects their own sets at the same time.
Players can steal cards from each other's sets.
Taking a card someone needs is the main way to get in their way.
The team collects sets together.
Players collect sets for the group but also want the biggest set for themselves.
Teams race to collect sets before the other team.
The team collects sets, but a traitor quietly keeps cards the team needs.
Cards come at random, so luck decides who finishes sets.
Cards come at random, but you can trade or swap to finish sets.
Planning which sets to collect matters most, with a little luck.
All cards are visible, so collecting is pure planning.
Everyone can see all collected cards.
Players collect sets while secretly on a hidden side.
The sets people collect give clues to a hidden answer.
Players can pretend to collect one set while building another.
Players collect sets that stand for parts of a real system working together.
Each player plays a real group collecting what it needs.
Players collect from a shared resource to complete sets.
Sets you collect now pay out only after a few rounds.
Players agree a rule about sharing cards, then see who benefits.
After play, players talk about what they collected and why.
set collection works against the feeling excited.
set collection supports the feeling clever.
set collection neither supports nor works against the feeling silly.
set collection neither supports nor works against the feeling tense.
set collection neither supports nor works against the feeling together.
set collection neither supports nor works against the feeling sneaky.
set collection neither supports nor works against the feeling lucky.
set collection neither supports nor works against the feeling in charge.
set collection neither supports nor works against the feeling surprised.
set collection supports the feeling thoughtful.
set collection supports the feeling fast.
set collection neither supports nor works against the feeling unfair in a fun way.
set collection neither supports nor works against the feeling careful.
set collection neither supports nor works against the feeling daring.
set collection neither supports nor works against the feeling friendly.