debrief + set collection
After play, players talk about what they collected and why.
What it brings
- Shows needs.
- Calm.
What it costs
- Little to discuss.
- Slow.
Example games
None named. Drafted entries name no games until one has been checked.
After play, players talk about what they collected and why.
None named. Drafted entries name no games until one has been checked.
No one has recorded a check on this entry yet.
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