cooperative survival
In the group Victory condition.
Everyone wins or loses together. The game tries to beat all of you. Stay alive long enough and you all win.
In the group Victory condition.
Everyone wins or loses together. The game tries to beat all of you. Stay alive long enough and you all win.
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The team fights to stay alive together against tough threats like zombies or disasters.
Teammates hide cards to fight shared threats, but must share info carefully to survive together.
Teammates hide cards while working together to survive threats, creating doubt about who can be trusted even without traitors.
Team risks collective pushes against disasters, banking shared rewards or busting together.
Everyone rolls to move together, trying to reach safety before the danger catches up.
Players pick cards together to fight off a danger that threatens everyone.
Players pool or bid resources together to hold off a danger.
Players work together to hold areas against a spreading danger.
Players place workers together to keep everyone safe from a growing danger.
Players build patterns together to keep a danger away.
Players use cards together to fight off a danger.
Players work as a team to win the tricks they need to survive.
Players discuss and agree on how to share the work of surviving together.
Players collect sets together to hold off a danger.
Players place tiles together to build defences against a danger.
The team keeps pushing for more supplies or progress, but pushing too far lets the danger win.
Each player survives their own danger, and the group wins only if all survive.
The team survives together, but players can also attack each other.
The team survives together, but one player's moves can make it harder for others.
Players survive together, but one may come out ahead at the end.
Two teams each try to survive, and the team that lasts longer wins.
The team tries to survive while a hidden traitor works for the danger.
Luck decides whether the team survives.
Random dangers arrive, but the team can plan to soften them.
The team survives by planning well, with some random danger.
The team survives by careful planning alone.
The team can see every danger and plan together openly.
The team tries to survive, but some players secretly hold a hidden role.
The team survives by working out hidden facts together.
Players on the same team can bluff, which makes trust harder.
The team tries to keep a model of a real system from collapsing.
Players play different real groups who keep something going together.
The team has to keep a shared resource from running out.
The team's early choices decide whether it survives later.
The team agrees a rule to help everyone survive, then tests it.
After play, the team talks about what kept it going or made it fail.
Everyone answers each other to keep the chain going, and the group loses if it breaks.
The group tries to survive together without speaking.
The group survives together and can change rules to make the game easier or harder.
Players far apart work together by letter to survive a threat.
Players survive together while keeping a seat for an absent player they protect.
The group reads signs together and decides how to survive what they warn of.
The group survives only by sensing each other's timing, without speaking.
The group survives by working out a secret rule together before time runs out.
The group survives by reading the hints of the one who knows, before time runs out.
The group's losses and wins change the game permanently, as in legacy games.
The group has to keep something going every day, or it fails.
Characters work together to survive something, such as a storm or a siege.
Players together keep something standing, such as a tower, and lose if it falls.
Players draw the map together while a danger spreads across it.
The game master runs a danger the players survive together.
Passers-by work together to keep something going, such as a public challenge.
Rolls on tables bring dangers the group faces together.
The group explores together while dangers appear.
The rules show what it takes for a group to survive together.
The group wins or loses something real together.
The group shares points that stand for its health.
The group tries to make a future work together, against what threatens it.
cooperative survival neither supports nor works against the feeling excited.
cooperative survival neither supports nor works against the feeling clever.
cooperative survival neither supports nor works against the feeling silly.
cooperative survival supports the feeling tense.
cooperative survival supports the feeling together.
cooperative survival neither supports nor works against the feeling sneaky.
cooperative survival neither supports nor works against the feeling lucky.
cooperative survival neither supports nor works against the feeling in charge.
cooperative survival neither supports nor works against the feeling surprised.
cooperative survival neither supports nor works against the feeling thoughtful.
cooperative survival neither supports nor works against the feeling fast.
cooperative survival works against the feeling unfair in a fun way.
cooperative survival supports the feeling careful.
cooperative survival neither supports nor works against the feeling daring.
cooperative survival supports the feeling friendly.