boardgameBuilder wiki

Working notes, April 2026

Mechanics Shortlist — boardgameBuilder v1

Status: v1 draft for KB assembly Date: 24 April 2026 Source: BGG canonical mechanic names verified via Perplexity RAG (24 April 2026) with real exemplar games, cross-checked against BGG mechanism tags. Scope: ~45 elements across 6 dimensions, plus 1 feelings dimension captured separately in feeling-blocks.md.


Dimension 1 — Core mechanic (Blue, ~12 blocks)

The main thing players do on their turn. Mutually exclusive (pick one).

Element Plain-language description BGG canonical Exemplar 1 Exemplar 2
roll and move Roll dice, move your piece that many spaces. Roll and Move Monopoly Snakes and Ladders
drafting Pick one card from your hand, pass the rest around. Drafting (Pick and Pass) 7 Wonders Sushi Go!
bidding Offer money or resources; highest bid wins the thing. Auction/Bidding For Sale Modern Art
push your luck Keep risking for more; stop before it all goes wrong. Push Your Luck Can't Stop Zombie Dice
area control Fight to have the most pieces in regions of the board. Area Majority/Influence Risk Blood Rage
worker placement Place workers on spots to do jobs; others can't use taken spots. Worker Placement Agricola Lords of Waterdeep
pattern building Match colours or shapes to make patterns and score. Pattern Building Azul Qwirkle
hand management Choose which cards to play and when; hand size matters. Hand Management Race for the Galaxy Dominion
trick-taking Play one card; highest card wins the round; winner leads next. Trick-taking The Crew Skull King
negotiation Make deals and trades with other players. Negotiation/Trading Catan Chinatown
set collection Gather groups of matching items for points. Set Collection Ticket to Ride Sushi Go!
tile placement Lay tiles to build a shared map or pattern. Tile Placement Carcassonne Kingdomino

Dimension 2 — Victory condition (Green, ~7 blocks)

What players are trying to do. Mutually exclusive (pick one).

Element Plain-language description BGG canonical Exemplar 1 Exemplar 2
race to finish First to reach the end wins. Race Formula D Camel Up
most points Whoever has the highest score at the end wins. Victory Points as Game End Trigger Ticket to Ride Wingspan
last standing Knock others out; last one alive wins. Player Elimination Risk King of Tokyo
cooperative survival Everyone wins or everyone loses — beat the game. Cooperative Game Pandemic Forbidden Island
shared objective Team earns points together by completing group goals. Cooperative Game (partial) Just One Codenames
hidden personal goal Chase your secret mission without others knowing. Hidden Victory Points / Secret Objectives Ethnos Scotland Yard
narrative completion Finish the story by making choices that complete the tale. Storytelling / Variable Phase Order Tales of the Arabian Nights Betrayal at House on the Hill

Dimension 3 — Player interaction (Orange, ~7 blocks)

How players affect each other. Mutually exclusive (pick one).

Element Plain-language description BGG canonical Exemplar 1 Exemplar 2
solo in parallel Everyone plays alongside each other, barely touching. Multi-use Cards / Low Interaction Patchwork Race for the Galaxy
direct confrontation Attack, steal, or sabotage opponents directly. Take That Munchkin Exploding Kittens
indirect via board Affect others by changing the shared map or state. Area Majority / Map Addition Ticket to Ride Carcassonne
fully cooperative Everyone on the same team against the game. Cooperative Game Pandemic Hanabi
semi-cooperative Team play most of the time, personal bonuses sometimes. Semi-Cooperative Game Dead of Winter Battlestar Galactica
team vs team Two teams play head-to-head. Team-Based Game Codenames Time's Up!
traitor/hidden role Someone secretly plays for the other side. Hidden Roles / Traitor Game The Resistance Secret Hitler

Dimension 4 — Chance–skill balance (Purple, ~4 blocks)

How much luck versus brain-work decides the game. Mutually exclusive (pick one).

Element Plain-language description BGG canonical Exemplar 1 Exemplar 2
mostly chance Dice and draws decide almost everything. Dice Rolling Candy Land War (card game)
chance with mitigation Luck happens, but clever play softens the blow. Dice Rolling + Trading Catan Backgammon
skill with luck tempering Choices matter most; a little luck adds spice. Variable Setup + Tile Draw Ticket to Ride Carcassonne
mostly skill Pure brain-work; no dice, no hidden draws. Deterministic / No Luck Chess Go

Dimension 5 — Theme (Pink, ~8 blocks)

What the game is about. Mutually exclusive (pick one).

Element Plain-language description Exemplar 1 Exemplar 2
abstract No story — pure shapes, colours, patterns. Azul Go
historical Set in real history — wars, empires, trade routes. 7 Wonders Twilight Struggle
fantasy Magic, dragons, wizards, quests. Gloomhaven Terra Mystica
science fiction Space, robots, distant futures. Race for the Galaxy Terraforming Mars
everyday life Farms, kitchens, trains, cities — things you recognise. Agricola Ticket to Ride
absurd / silly Jokes, nonsense, chaos for its own sake. Exploding Kittens Unstable Unicorns
educational Teaches something — history facts, words, maths. Timeline Professor Noggin's
real-world issue About something happening now — climate, migration, justice. CO₂: Second Chance Freedom: The Underground Railroad

Dimension 6 — Information visibility (Yellow, ~5 blocks)

What players can see about each other. Mutually exclusive (pick one).

Element Plain-language description BGG canonical Exemplar 1 Exemplar 2
full information Everyone sees everything — no secrets. Open Information / Perfect Information Chess Go
hidden hands Your cards are secret; opponents' are too. Hand Management + Hidden Information Poker Magic: The Gathering
hidden identity Some players have secret roles or teams. Hidden Roles The Resistance Secret Hitler
deduction Use clues to figure out hidden information. Deduction Clue (Cluedo) Mysterium
bluffing Lie about what you have or what you're doing. Bluffing Coup Liar's Dice

Totals


Flags and open notes


Next: feeling-blocks.md, then interactions-draft.json via clustered Perplexity generation.