roll and move + race to finish + mostly chance
Roll dice to dash to the end, but random paths and events make it a wild luck fest with little control.
What it brings
- Simple, fast family fun with no deep strategy.
- Pure chance evens odds for casual play.
What it costs
- Feels pointless as skill doesn't matter.
- Long streaks of bad rolls ruin races.
Example games
- Sorry!
- Chutes and Ladders
How the games were checked against BoardGameGeek
- Sorry!: partly checkable, nothing against it. roll and move: confirmed (Roll / Spin and Move). race to finish: not checkable. mostly chance: not checkable.
- Chutes and Ladders: partly checkable, nothing against it. roll and move: confirmed (Roll / Spin and Move). race to finish: confirmed (Race). mostly chance: not checkable.