tile placement + most points + full information
Place tiles to connect features for points while everyone sees and blocks your best layouts.
What it brings
- Satisfying puzzle-building with open competition.
- Visual progress motivates strategic denial.
What it costs
- Table space explodes with large maps.
- Late-game tiles limit clever plays.
Example games
- Carcassonne
- Azul
How the games were checked against BoardGameGeek
- Carcassonne: partly checkable, nothing against it. tile placement: confirmed (Tile Placement). most points: not checkable. full information: not checkable.
- Azul: partly checkable, nothing against it. tile placement: confirmed (Tile Placement). most points: not checkable. full information: not checkable.