mostly skill + full information + most points
Pure strategy shines as perfect info lets players outplan rivals for max points.
What it brings
- Rewards deep calculation and foresight.
- Fair competition minimizes luck swings.
What it costs
- Long think times slow momentum.
- Experience gaps widen skill divides.
Example games
- Power Grid
How the games were checked against BoardGameGeek
- Ticket to Ride: Europe: partly checkable, nothing against it. mostly skill: not checkable. full information: not checkable. most points: not checkable.
- Power Grid: partly checkable, nothing against it. mostly skill: not checkable. full information: not checkable. most points: not checkable.
Games removed after checking
- Ticket to Ride: Europe: Days of Wonder rulebook: players keep their Destination Tickets secret until the end of the game; not full information