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Pairs

role-play + set collection

drafted written on 16 October 2026 and not yet reviewed not checked yet

Characters gather things that matter to their story, such as letters, keys or memories.

What it brings

  • Each item carries a reason.
  • Collecting tells a story.

What it costs

  • Luck can deny a character what they need.
  • The story can turn into simple collecting.

Example games

None named. Drafted entries name no games until one has been checked.

Records

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