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Pairs

push your luck + semi-cooperative

drafted written on 16 October 2026 and not yet reviewed not checked yet

The group takes risks together, but each player also wants their own reward.

What it brings

  • Choosing when to stop for the group or for yourself is tense.
  • Lots of talking.

What it costs

  • Selfish risks can sink the group.
  • Hard to balance.

Example games

None named. Drafted entries name no games until one has been checked.

Records

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