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Pairs

real-time span + direct confrontation

drafted written on 16 October 2026 and not yet reviewed not checked yet

Players attack each other slowly over days, with time to respond.

What it brings

  • Time to plan responses.
  • Slow tension.

What it costs

  • Grudges can build.
  • Long games.

Example games

None named. Drafted entries name no games until one has been checked.

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