direct confrontation + hidden hands
Players clash openly but hide their cards, guessing enemy power during fights.
What it brings
- Hidden info adds attack risk.
- Rewards reading opponent tells.
What it costs
- Bad draws swing battles unfairly.
- Stalls from overthinking hands.
Example games
- Munchkin
How the games were checked against BoardGameGeek
- Munchkin: partly checkable, nothing against it. direct confrontation: confirmed (Fighting, Take That). hidden hands: not checkable.
Games removed after checking
- King of Tokyo: power cards are kept face up (rulebook); no hidden hands