call and response + roll and move
You roll to move, and the space you land on asks you to answer the last player's word or move.
What it brings
- The dice decide when you answer, not what you say.
- Easy to join, since anyone can answer something.
What it costs
- Landing on answer spaces is down to luck.
- Players who land there often do most of the talking.
Example games
None named. Drafted entries name no games until one has been checked.