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Pairs

call and response + no objective

drafted written on 16 October 2026 and not yet reviewed not checked yet

Players answer each other with no winner, and simply stop when the chain feels done.

What it brings

  • Nothing to lose, so people try odd answers.
  • The chain itself is what you keep.

What it costs

  • Some players miss having something to aim for.
  • Knowing when to stop can be unclear.

Example games

None named. Drafted entries name no games until one has been checked.

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