silly
Laughing at what just happened, absurd moments.
Example game named in April 2026: Incan Gold (a feeling has no BoardGameGeek tag, so it was not checked).
Laughing at what just happened, absurd moments.
Example game named in April 2026: Incan Gold (a feeling has no BoardGameGeek tag, so it was not checked).
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.
roll and move supports the feeling silly.
drafting neither supports nor works against the feeling silly.
bidding supports the feeling silly.
push your luck supports the feeling silly.
area control works against the feeling silly.
worker placement works against the feeling silly.
pattern building works against the feeling silly.
hand management neither supports nor works against the feeling silly.
trick-taking works against the feeling silly.
negotiation supports the feeling silly.
set collection neither supports nor works against the feeling silly.
tile placement works against the feeling silly.
race to finish neither supports nor works against the feeling silly.
most points neither supports nor works against the feeling silly.
last standing neither supports nor works against the feeling silly.
cooperative survival neither supports nor works against the feeling silly.
shared objective neither supports nor works against the feeling silly.
hidden personal goal neither supports nor works against the feeling silly.
narrative completion neither supports nor works against the feeling silly.
solo in parallel neither supports nor works against the feeling silly.
direct confrontation supports the feeling silly.
indirect via board neither supports nor works against the feeling silly.
fully cooperative neither supports nor works against the feeling silly.
semi-cooperative neither supports nor works against the feeling silly.
team vs team neither supports nor works against the feeling silly.
traitor supports the feeling silly.
mostly chance supports the feeling silly.
chance with mitigation neither supports nor works against the feeling silly.
skill with luck neither supports nor works against the feeling silly.
mostly skill works against the feeling silly.
abstract neither supports nor works against the feeling silly.
historical neither supports nor works against the feeling silly.
fantasy neither supports nor works against the feeling silly.
science fiction neither supports nor works against the feeling silly.
everyday life neither supports nor works against the feeling silly.
absurd supports the feeling silly.
educational neither supports nor works against the feeling silly.
real-world issue works against the feeling silly.
full information neither supports nor works against the feeling silly.
hidden hands neither supports nor works against the feeling silly.
hidden identity neither supports nor works against the feeling silly.
deduction neither supports nor works against the feeling silly.
bluffing supports the feeling silly.
model a system neither supports nor works against the feeling silly.
stakeholder roles neither supports nor works against the feeling silly.
shared resource neither supports nor works against the feeling silly.
delayed effects neither supports nor works against the feeling silly.
try a rule neither supports nor works against the feeling silly.
debrief neither supports nor works against the feeling silly.