friendly
Warm. Nobody's out to get anyone.
Example game named in April 2026: Spirit Island (a feeling has no BoardGameGeek tag, so it was not checked).
Warm. Nobody's out to get anyone.
Example game named in April 2026: Spirit Island (a feeling has no BoardGameGeek tag, so it was not checked).
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roll and move neither supports nor works against the feeling friendly.
drafting supports the feeling friendly.
bidding neither supports nor works against the feeling friendly.
push your luck neither supports nor works against the feeling friendly.
area control works against the feeling friendly.
worker placement neither supports nor works against the feeling friendly.
pattern building neither supports nor works against the feeling friendly.
hand management neither supports nor works against the feeling friendly.
trick-taking neither supports nor works against the feeling friendly.
negotiation neither supports nor works against the feeling friendly.
set collection neither supports nor works against the feeling friendly.
tile placement neither supports nor works against the feeling friendly.
race to finish neither supports nor works against the feeling friendly.
most points neither supports nor works against the feeling friendly.
last standing works against the feeling friendly.
cooperative survival supports the feeling friendly.
shared objective supports the feeling friendly.
hidden personal goal neither supports nor works against the feeling friendly.
narrative completion neither supports nor works against the feeling friendly.
solo in parallel supports the feeling friendly.
direct confrontation works against the feeling friendly.
indirect via board supports the feeling friendly.
fully cooperative supports the feeling friendly.
semi-cooperative neither supports nor works against the feeling friendly.
team vs team neither supports nor works against the feeling friendly.
traitor works against the feeling friendly.
mostly chance neither supports nor works against the feeling friendly.
chance with mitigation neither supports nor works against the feeling friendly.
skill with luck neither supports nor works against the feeling friendly.
mostly skill neither supports nor works against the feeling friendly.
abstract neither supports nor works against the feeling friendly.
historical neither supports nor works against the feeling friendly.
fantasy neither supports nor works against the feeling friendly.
science fiction neither supports nor works against the feeling friendly.
everyday life supports the feeling friendly.
absurd neither supports nor works against the feeling friendly.
educational neither supports nor works against the feeling friendly.
real-world issue neither supports nor works against the feeling friendly.
full information neither supports nor works against the feeling friendly.
hidden hands neither supports nor works against the feeling friendly.
hidden identity works against the feeling friendly.
deduction neither supports nor works against the feeling friendly.
bluffing works against the feeling friendly.
model a system neither supports nor works against the feeling friendly.
stakeholder roles neither supports nor works against the feeling friendly.
shared resource neither supports nor works against the feeling friendly.
delayed effects neither supports nor works against the feeling friendly.
try a rule neither supports nor works against the feeling friendly.
debrief supports the feeling friendly.