tense
You're on edge, something could go wrong any moment.
Example game named in April 2026: Blood on the Clocktower (a feeling has no BoardGameGeek tag, so it was not checked).
You're on edge, something could go wrong any moment.
Example game named in April 2026: Blood on the Clocktower (a feeling has no BoardGameGeek tag, so it was not checked).
No one has recorded a check on this entry yet.
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roll and move neither supports nor works against the feeling tense.
drafting neither supports nor works against the feeling tense.
bidding supports the feeling tense.
push your luck supports the feeling tense.
area control supports the feeling tense.
worker placement neither supports nor works against the feeling tense.
pattern building neither supports nor works against the feeling tense.
hand management neither supports nor works against the feeling tense.
trick-taking neither supports nor works against the feeling tense.
negotiation neither supports nor works against the feeling tense.
set collection neither supports nor works against the feeling tense.
tile placement neither supports nor works against the feeling tense.
call and response neither supports nor works against the feeling tense.
playing in silence supports the feeling tense.
change the rules neither supports nor works against the feeling tense.
role-play neither supports nor works against the feeling tense.
dexterity supports the feeling tense.
drawing the map neither supports nor works against the feeling tense.
race to finish supports the feeling tense.
most points neither supports nor works against the feeling tense.
last standing supports the feeling tense.
cooperative survival supports the feeling tense.
shared objective works against the feeling tense.
hidden personal goal neither supports nor works against the feeling tense.
narrative completion neither supports nor works against the feeling tense.
no objective works against the feeling tense.
set your own goal neither supports nor works against the feeling tense.
one loser supports the feeling tense.
keep the game going works against the feeling tense.
cannot be won neither supports nor works against the feeling tense.
solo in parallel works against the feeling tense.
direct confrontation supports the feeling tense.
indirect via board neither supports nor works against the feeling tense.
fully cooperative works against the feeling tense.
semi-cooperative neither supports nor works against the feeling tense.
team vs team neither supports nor works against the feeling tense.
traitor supports the feeling tense.
playing by letter neither supports nor works against the feeling tense.
absent player neither supports nor works against the feeling tense.
game master neither supports nor works against the feeling tense.
public game neither supports nor works against the feeling tense.
mostly chance supports the feeling tense.
chance with mitigation neither supports nor works against the feeling tense.
skill with luck neither supports nor works against the feeling tense.
mostly skill neither supports nor works against the feeling tense.
chance read as a sign neither supports nor works against the feeling tense.
attunement supports the feeling tense.
dice tell the story neither supports nor works against the feeling tense.
abstract neither supports nor works against the feeling tense.
historical neither supports nor works against the feeling tense.
fantasy neither supports nor works against the feeling tense.
science fiction neither supports nor works against the feeling tense.
everyday life works against the feeling tense.
absurd neither supports nor works against the feeling tense.
educational neither supports nor works against the feeling tense.
real-world issue neither supports nor works against the feeling tense.
poetic neither supports nor works against the feeling tense.
ritual or sacred neither supports nor works against the feeling tense.
mortality and loss neither supports nor works against the feeling tense.
war and conquest neither supports nor works against the feeling tense.
full information works against the feeling tense.
hidden hands neither supports nor works against the feeling tense.
hidden identity supports the feeling tense.
deduction supports the feeling tense.
bluffing supports the feeling tense.
rules you discover neither supports nor works against the feeling tense.
one knows, cannot say supports the feeling tense.
map revealed as you go supports the feeling tense.
model a system neither supports nor works against the feeling tense.
stakeholder roles neither supports nor works against the feeling tense.
shared resource supports the feeling tense.
delayed effects supports the feeling tense.
try a rule neither supports nor works against the feeling tense.
debrief neither supports nor works against the feeling tense.
irreversible change supports the feeling tense.
real-time span neither supports nor works against the feeling tense.
rules make an argument neither supports nor works against the feeling tense.
stakes outside the game supports the feeling tense.
points stand for values neither supports nor works against the feeling tense.
rehearse a future neither supports nor works against the feeling tense.