sneaky
Hiding things, tricking people, secret plans.
Example game named in April 2026: The Resistance (a feeling has no BoardGameGeek tag, so it was not checked).
Hiding things, tricking people, secret plans.
Example game named in April 2026: The Resistance (a feeling has no BoardGameGeek tag, so it was not checked).
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roll and move neither supports nor works against the feeling sneaky.
drafting neither supports nor works against the feeling sneaky.
bidding supports the feeling sneaky.
push your luck neither supports nor works against the feeling sneaky.
area control neither supports nor works against the feeling sneaky.
worker placement neither supports nor works against the feeling sneaky.
pattern building neither supports nor works against the feeling sneaky.
hand management neither supports nor works against the feeling sneaky.
trick-taking neither supports nor works against the feeling sneaky.
negotiation supports the feeling sneaky.
set collection neither supports nor works against the feeling sneaky.
tile placement neither supports nor works against the feeling sneaky.
call and response neither supports nor works against the feeling sneaky.
playing in silence neither supports nor works against the feeling sneaky.
change the rules supports the feeling sneaky.
role-play neither supports nor works against the feeling sneaky.
dexterity neither supports nor works against the feeling sneaky.
drawing the map neither supports nor works against the feeling sneaky.
race to finish neither supports nor works against the feeling sneaky.
most points neither supports nor works against the feeling sneaky.
last standing neither supports nor works against the feeling sneaky.
cooperative survival neither supports nor works against the feeling sneaky.
shared objective works against the feeling sneaky.
hidden personal goal supports the feeling sneaky.
narrative completion neither supports nor works against the feeling sneaky.
no objective neither supports nor works against the feeling sneaky.
set your own goal neither supports nor works against the feeling sneaky.
one loser neither supports nor works against the feeling sneaky.
keep the game going neither supports nor works against the feeling sneaky.
cannot be won neither supports nor works against the feeling sneaky.
solo in parallel works against the feeling sneaky.
direct confrontation neither supports nor works against the feeling sneaky.
indirect via board neither supports nor works against the feeling sneaky.
fully cooperative works against the feeling sneaky.
semi-cooperative supports the feeling sneaky.
team vs team neither supports nor works against the feeling sneaky.
traitor supports the feeling sneaky.
playing by letter neither supports nor works against the feeling sneaky.
absent player neither supports nor works against the feeling sneaky.
game master neither supports nor works against the feeling sneaky.
public game neither supports nor works against the feeling sneaky.
mostly chance neither supports nor works against the feeling sneaky.
chance with mitigation neither supports nor works against the feeling sneaky.
skill with luck neither supports nor works against the feeling sneaky.
mostly skill works against the feeling sneaky.
chance read as a sign neither supports nor works against the feeling sneaky.
attunement neither supports nor works against the feeling sneaky.
dice tell the story neither supports nor works against the feeling sneaky.
abstract neither supports nor works against the feeling sneaky.
historical neither supports nor works against the feeling sneaky.
fantasy neither supports nor works against the feeling sneaky.
science fiction neither supports nor works against the feeling sneaky.
everyday life neither supports nor works against the feeling sneaky.
absurd neither supports nor works against the feeling sneaky.
educational neither supports nor works against the feeling sneaky.
real-world issue neither supports nor works against the feeling sneaky.
poetic neither supports nor works against the feeling sneaky.
ritual or sacred neither supports nor works against the feeling sneaky.
mortality and loss neither supports nor works against the feeling sneaky.
war and conquest neither supports nor works against the feeling sneaky.
full information works against the feeling sneaky.
hidden hands supports the feeling sneaky.
hidden identity supports the feeling sneaky.
deduction supports the feeling sneaky.
bluffing supports the feeling sneaky.
rules you discover neither supports nor works against the feeling sneaky.
one knows, cannot say neither supports nor works against the feeling sneaky.
map revealed as you go neither supports nor works against the feeling sneaky.
model a system neither supports nor works against the feeling sneaky.
stakeholder roles neither supports nor works against the feeling sneaky.
shared resource neither supports nor works against the feeling sneaky.
delayed effects neither supports nor works against the feeling sneaky.
try a rule neither supports nor works against the feeling sneaky.
debrief neither supports nor works against the feeling sneaky.
irreversible change neither supports nor works against the feeling sneaky.
real-time span neither supports nor works against the feeling sneaky.
rules make an argument neither supports nor works against the feeling sneaky.
stakes outside the game neither supports nor works against the feeling sneaky.
points stand for values neither supports nor works against the feeling sneaky.
rehearse a future neither supports nor works against the feeling sneaky.