skill with luck
In the group Chance or skill.
Mostly your choices matter, but a small bit of luck adds spice. Catan and Carcassonne sit here.
In the group Chance or skill.
Mostly your choices matter, but a small bit of luck adds spice. Catan and Carcassonne sit here.
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You draft with some luck but choices tame it, feeling like smart picks turn chance into wins.
You choose where to go, and a dice roll only nudges the result a little.
Careful bidding matters most, with a little luck in what comes up for auction.
You can work out the odds, and judging when to stop matters more than luck.
Fights over areas are mostly decided by planning, with a little luck.
Planning your workers matters most, with a little chance in what comes up.
You plan your pattern carefully, with a little luck in what pieces appear.
You draw at random but plan carefully what to keep and play.
Careful card play matters most, though the deal still matters a little.
Clever deals matter most, with a little luck in what comes up.
Planning which sets to collect matters most, with a little luck.
Placing tiles well matters most, with a little luck in which tiles appear.
Planning how you move matters most in the race, with a little luck.
Careful planning earns most points, with a little luck.
Careful play keeps you in, with a little luck.
The team survives by planning well, with some random danger.
The team reaches its goal mostly by planning, with a little luck.
Careful play gets you to your secret goal, with a little luck.
Players steer the story with careful choices and a little luck.
Everyone plans their own game, with a little luck.
Fights are mostly decided by planning, with a little luck.
Careful planning shapes the board, with a little luck.
The team plans together, with some random surprises.
Careful choices about helping and winning matter most.
Team planning matters most, with a little luck.
Careful play matters most, so odd moves stand out.
Planning matters most, everything is visible, and a little luck keeps it fresh.
Careful play with secret cards and a little luck.
Careful play matters, with secret roles and a little luck.
Careful thinking solves the puzzle, with a little luck in the clues.
Clever bluffing matters most, with a little luck.
Careful choices drive a model of a real system, with some random events.
Real groups act mostly by choice, with a little luck.
Careful use of the shared resource matters most, with some random change.
Careful choices now shape later rounds, with a little chance.
Players test a rule where choices matter most.
After play, players talk about their choices and a few lucky moments.
skill with luck neither supports nor works against the feeling excited.
skill with luck supports the feeling clever.
skill with luck neither supports nor works against the feeling silly.
skill with luck neither supports nor works against the feeling tense.
skill with luck neither supports nor works against the feeling together.
skill with luck neither supports nor works against the feeling sneaky.
skill with luck works against the feeling lucky.
skill with luck supports the feeling in charge.
skill with luck neither supports nor works against the feeling surprised.
skill with luck supports the feeling thoughtful.
skill with luck neither supports nor works against the feeling fast.
skill with luck neither supports nor works against the feeling unfair in a fun way.
skill with luck supports the feeling careful.
skill with luck neither supports nor works against the feeling daring.
skill with luck neither supports nor works against the feeling friendly.