shared objective
In the group Victory condition.
All players work together to reach a goal — a score, a final state, a saved world.
In the group Victory condition.
All players work together to reach a goal — a score, a final state, a saved world.
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.
Players unite on one big goal, like curing diseases or building a wonder.
Players roll to move as a team towards one shared goal on the board.
Players pick cards to help the group reach one shared goal.
Players bid to decide who takes on which part of a shared goal.
The team decides together how far to push towards a shared goal before stopping.
Players work together to take control of a set of areas.
Players place workers together to build towards one shared goal.
The whole group builds one big pattern together.
Players play cards towards one goal they share.
The whole group tries to win a set pattern of tricks together.
Players talk and agree on the steps towards one shared goal.
The group collects sets together to reach one goal.
The group places tiles to build one shared picture or map.
Each player works alone on their part of a shared goal.
Players share a goal but can still fight each other along the way.
Players share a goal, but their moves can get in each other's way.
Players share a goal, but one player also earns the most along the way.
Two teams each race to complete their own shared goal.
The team works towards a goal while a hidden traitor tries to stop it.
Luck decides whether the shared goal is met.
Luck shapes progress, but the team can plan around it.
The team reaches its goal mostly by planning, with a little luck.
The team reaches its goal by planning alone.
The team sees everything and plans its shared goal openly.
The team works towards a goal but each player's cards are secret.
The team works towards a goal while some hold hidden roles.
The shared goal is to work out a hidden answer together.
Players bluff while still trying to reach a shared goal.
The group works together to reach a target inside a model of a real system.
Different real groups work towards one goal.
The group works together to keep a shared resource healthy.
The group's shared goal depends on choices whose effects come later.
The group agrees a rule to reach its goal and tests it.
After play, the group talks about how it reached its goal.
shared objective neither supports nor works against the feeling excited.
shared objective neither supports nor works against the feeling clever.
shared objective neither supports nor works against the feeling silly.
shared objective works against the feeling tense.
shared objective supports the feeling together.
shared objective works against the feeling sneaky.
shared objective neither supports nor works against the feeling lucky.
shared objective neither supports nor works against the feeling in charge.
shared objective neither supports nor works against the feeling surprised.
shared objective neither supports nor works against the feeling thoughtful.
shared objective neither supports nor works against the feeling fast.
shared objective works against the feeling unfair in a fun way.
shared objective neither supports nor works against the feeling careful.
shared objective neither supports nor works against the feeling daring.
shared objective supports the feeling friendly.