traitor
In the group Player interaction.
Most players are on the same team — but one (or more) is secretly playing against everyone else. Can you spot them?
In the group Player interaction.
Most players are on the same team — but one (or more) is secretly playing against everyone else. Can you spot them?
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.
A secret betrayer hides among the group, pretending to help while sabotaging quietly.
Players mostly cooperate but chase personal goals, with a traitor undermining all.
Friends secretly include a betrayer who sabotages while pretending to help, blending teamwork with hidden backstabbing.
Guess who's the secret betrayer by piecing together clues and actions amid hidden roles.
Players roll to move as a team, but one secretly wants the team to fail.
Players pick cards to help the team, but a hidden traitor picks to hurt it.
Players bid for the team, but a hidden traitor bids to waste money.
The team pushes its luck, but a hidden traitor wants it to go too far.
The team defends areas, but a hidden traitor lets them fall.
The team places workers, but a traitor places them badly on purpose.
The team builds a pattern, but a hidden traitor tries to spoil it.
Players play cards for the team, but a traitor holds back or plays to hurt.
The team tries to win tricks together, but one player is secretly losing them on purpose.
Players make deals as a team while one secretly works against them.
The team collects sets, but a traitor quietly keeps cards the team needs.
The team builds a map, but a traitor places tiles that quietly cause trouble.
The team races to finish, but a traitor secretly slows them down.
The team scores points, but a traitor tries to keep the score low.
Players try to stay in, while a hidden traitor knocks them out.
The team tries to survive while a hidden traitor works for the danger.
The team works towards a goal while a hidden traitor tries to stop it.
Players chase secret goals while a traitor works against everyone.
The team builds a story while a traitor tries to give it a different ending.
Luck shapes the game, which gives the traitor cover.
Luck gives the traitor some cover, but careful play can reveal them.
Careful play matters most, so odd moves stand out.
With no luck, every odd move points to the traitor.
Everything is visible, so the traitor has to act very carefully.
Secret cards give the traitor places to hide.
Players work out who the traitor is from clues.
The traitor bluffs to hide, and others bluff to trap them.
The team runs a model of a real system while one player secretly harms it.
Players play real groups, and one of them is secretly working against the rest.
The team shares a resource while one player secretly takes too much.
The traitor's choices only cause trouble later, so they are hard to spot.
Players agree a rule while a traitor tries to make it fail.
After play, the traitor is revealed and everyone talks about the clues.
Players answer each other, but one player's answers quietly push the chain off course.
A traitor hides among silent players, so suspicion comes only from moves.
Players change rules together, but one player's changes secretly sabotage the group.
A traitor works against the group, but nobody wins, and the group talks afterwards about what happened.
Players set their own aims, but one player secretly aims to stop the group's aims.
A traitor tries to make one honest player lose while the group tries to protect everyone.
Players read signs together, but one player's readings secretly mislead the group.
Players try to keep in step, and one player secretly breaks the rhythm.
Players work out a secret rule together, and one player secretly knows it and misleads them.
The one who knows might be a traitor giving false hints.
A traitor's sabotage leaves permanent marks, discovered only later.
A traitor works slowly against the group over weeks.
One character secretly works against the others.
One player secretly tries to make the group's feat fail.
One player secretly draws things that will harm the group's world.
One player secretly tries to end the game while others keep it going.
Players search for a traitor, but the game cannot be won either way.
Rolls bring events, and a traitor uses them to hide their actions.
One player knows the hidden map and secretly leads others into trouble.
The traitor's role makes a point about betrayal from inside.
Betrayal in the game can feel real afterwards.
A traitor secretly scores against the group's values.
One player secretly works against the future the group is building.
traitor supports the feeling excited.
traitor works against the feeling clever.
traitor supports the feeling silly.
traitor supports the feeling tense.
traitor works against the feeling together.
traitor supports the feeling sneaky.
traitor neither supports nor works against the feeling lucky.
traitor neither supports nor works against the feeling in charge.
traitor supports the feeling surprised.
traitor neither supports nor works against the feeling thoughtful.
traitor neither supports nor works against the feeling fast.
traitor supports the feeling unfair in a fun way.
traitor neither supports nor works against the feeling careful.
traitor neither supports nor works against the feeling daring.
traitor works against the feeling friendly.