skill with luck
In the group Chance or skill.
Mostly your choices matter, but a small bit of luck adds spice. Catan and Carcassonne sit here.
In the group Chance or skill.
Mostly your choices matter, but a small bit of luck adds spice. Catan and Carcassonne sit here.
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You draft with some luck but choices tame it, feeling like smart picks turn chance into wins.
You choose where to go, and a dice roll only nudges the result a little.
Careful bidding matters most, with a little luck in what comes up for auction.
You can work out the odds, and judging when to stop matters more than luck.
Fights over areas are mostly decided by planning, with a little luck.
Planning your workers matters most, with a little chance in what comes up.
You plan your pattern carefully, with a little luck in what pieces appear.
You draw at random but plan carefully what to keep and play.
Careful card play matters most, though the deal still matters a little.
Clever deals matter most, with a little luck in what comes up.
Planning which sets to collect matters most, with a little luck.
Placing tiles well matters most, with a little luck in which tiles appear.
Planning how you move matters most in the race, with a little luck.
Careful planning earns most points, with a little luck.
Careful play keeps you in, with a little luck.
The team survives by planning well, with some random danger.
The team reaches its goal mostly by planning, with a little luck.
Careful play gets you to your secret goal, with a little luck.
Players steer the story with careful choices and a little luck.
Everyone plans their own game, with a little luck.
Fights are mostly decided by planning, with a little luck.
Careful planning shapes the board, with a little luck.
The team plans together, with some random surprises.
Careful choices about helping and winning matter most.
Team planning matters most, with a little luck.
Careful play matters most, so odd moves stand out.
Planning matters most, everything is visible, and a little luck keeps it fresh.
Careful play with secret cards and a little luck.
Careful play matters, with secret roles and a little luck.
Careful thinking solves the puzzle, with a little luck in the clues.
Clever bluffing matters most, with a little luck.
Careful choices drive a model of a real system, with some random events.
Real groups act mostly by choice, with a little luck.
Careful use of the shared resource matters most, with some random change.
Careful choices now shape later rounds, with a little chance.
Players test a rule where choices matter most.
After play, players talk about their choices and a few lucky moments.
Answers depend on how well you read the last move, with a small draw adding surprise.
Skilled play in silence with a little luck mixed in.
Players change rules with skill, with a little luck in what changes are available.
Players use skill and a little luck to make something, with no score.
Players use skill towards their own aims, with a little luck.
Mostly skill decides who avoids losing, with a little luck.
Players post careful moves with a little luck mixed in.
An absent player's strategy is written as rules, with a little luck.
Skill in reading a secret rule decides most outcomes, with a little luck.
Skill in giving and reading hints decides most of the game, with a little luck.
Skilled choices make permanent changes, with a little luck.
Players make careful moves each day, with a little luck.
Players' choices decide most outcomes, with a little luck for surprise.
Steady hands decide most outcomes, with a bit of luck in what is attempted.
Players draw with care, and a little luck decides some features.
Skill keeps the game alive, with a little luck adding risk.
Skill helps, but the game is made so nobody wins.
Players' choices decide most things, with a little luck the game master rolls.
A public game of skill with a little luck, so newcomers have a chance.
Players reason about where to explore, with a little luck in what they find.
The balance of skill and luck makes a point about merit.
Skill mostly decides something real, with a little luck.
Skill earns most points, with a little luck, and players ask whether the points show merit.
Players plan the future, with a little luck testing their plans.
skill with luck neither supports nor works against the feeling excited.
skill with luck supports the feeling clever.
skill with luck neither supports nor works against the feeling silly.
skill with luck neither supports nor works against the feeling tense.
skill with luck neither supports nor works against the feeling together.
skill with luck neither supports nor works against the feeling sneaky.
skill with luck works against the feeling lucky.
skill with luck supports the feeling in charge.
skill with luck neither supports nor works against the feeling surprised.
skill with luck supports the feeling thoughtful.
skill with luck neither supports nor works against the feeling fast.
skill with luck neither supports nor works against the feeling unfair in a fun way.
skill with luck supports the feeling careful.
skill with luck neither supports nor works against the feeling daring.
skill with luck neither supports nor works against the feeling friendly.