deduction
In the group Information visibility.
Use clues to figure out hidden facts — who, what, where. Like Cluedo or a mystery.
In the group Information visibility.
Use clues to figure out hidden facts — who, what, where. Like Cluedo or a mystery.
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Tricks reveal clues bit by bit, making each lead a thrilling aha moment or swing of suspicion.
Placing workers uncovers shared secrets, turning the board into a detective map of motives.
Guess who's the secret betrayer by piecing together clues and actions amid hidden roles.
As you move around the board you collect clues to work out a hidden answer.
The cards people pick or pass give clues to a hidden answer.
Bids give clues to what others know or need, and you work out a hidden answer.
Each risk you take reveals a clue about a hidden answer.
Holding areas reveals clues to a hidden answer.
The pattern on the table holds clues to a hidden answer.
The cards people play give clues to a hidden answer.
Deals give clues to a hidden answer.
The sets people collect give clues to a hidden answer.
The growing map reveals clues to a hidden answer.
The race is to be first to work out a hidden answer.
Working out hidden facts earns you points.
Players are knocked out by being found out or by guessing wrong.
The team survives by working out hidden facts together.
The shared goal is to work out a hidden answer together.
Players try to work out each other's secret goals.
The story ends when players work out a hidden answer.
Everyone works alone to solve the same hidden puzzle.
Players work out hidden facts to choose whom to attack.
The shared board holds clues to a hidden answer.
The team works out a hidden answer together.
Players work out hidden facts that help the group and themselves.
Teams race to work out a hidden answer first.
Players work out who the traitor is from clues.
Random clues come out, and players try to work out a hidden answer.
Random clues appear, but players can choose which to look at.
Careful thinking solves the puzzle, with a little luck in the clues.
Solving the hidden answer depends on careful thinking alone.
Players work out how a hidden system works from what they see it do.
Players work out what each real group wants from what it does.
Players work out how much of a hidden resource is left from clues.
Players work out what caused an effect from clues left earlier.
Players work out a hidden rule from what happens when they play.
After play, players talk about how they reasoned.
Each answer gives a clue, and players work out a hidden fact from the chain.
Players work out hidden facts in silence, from what others do.
Players work out hidden facts while the rules about clues keep changing.
Players work out a hidden fact for its own sake, with no prize for being first.
Players try to work out each other's chosen aims from their moves.
Players use clues to avoid the danger, and the one who guesses wrong loses.
Each letter carries a clue, and players work out a hidden fact over weeks.
Players work out what the absent player wanted from clues they left.
Players read signs as clues and use them to work out a hidden fact.
Players work out a hidden fact by sensing what others know.
Clues are written into the game permanently, building a mystery across sessions.
Clues arrive day by day, and players work out a hidden fact over weeks.
Characters gather clues and work out a mystery together.
Players work out a hidden fact from how pieces fall or where they land.
Players work out a hidden fact from how the map is drawn, such as where treasure lies.
Players work out what keeps the game alive from clues.
Players work out the mystery and discover there was no way to win.
The game master hides a mystery and gives clues as players explore.
Clues are placed around a public space for passers-by to solve.
Rolls reveal clues to a mystery a little at a time.
What the clues allow players to work out makes a point about evidence.
Players work out something real about each other from play.
Players work out what the points really stand for from how they are given.
Players work out what a future world is like from clues.
deduction neither supports nor works against the feeling excited.
deduction supports the feeling clever.
deduction neither supports nor works against the feeling silly.
deduction supports the feeling tense.
deduction neither supports nor works against the feeling together.
deduction supports the feeling sneaky.
deduction works against the feeling lucky.
deduction neither supports nor works against the feeling in charge.
deduction supports the feeling surprised.
deduction supports the feeling thoughtful.
deduction works against the feeling fast.
deduction neither supports nor works against the feeling unfair in a fun way.
deduction supports the feeling careful.
deduction neither supports nor works against the feeling daring.
deduction neither supports nor works against the feeling friendly.